City: Mbët Whe Hadfow

Mbët Whe Hadfow

Mbët Whe Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceKo̠ktugttö Moot
RegionKststēbāmā Forest
Founded1174
Community LeaderLord Mandea
Area36 km2 (14 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4198 m (13772 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population8617
Population Density239 people per km2 (615 people per mi2)
Town AuraAugury
Naming
Native nameMbët Whe Hadfow
Pronunciation/mbɛt/ /whe/
Direct Translation[fancy] [debt]
Translation[Not Yet Translated]

Mbët Whe Hadfow (/mbɛt/ /whe/ [fancy] [debt]) is a subtropical City located in the Ko̠ktugttö Moot of the Rosid.

The name Mbët Whe Hadfow is derived from the Goblin language, as Mbët Whe Hadfow was founded by Glêlë, who was culturaly Wood Elf.

Climate

Mbët Whe Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Mbët Whe Hadfow receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mbët Whe Hadfow covers an area of nearly 36 km2 (14 mi2), and an average elevation of 4198 m (13772 ft) above sea level.

Overview

Mbët Whe Hadfow was founded durring the late 13th century in winter of the year 1174, by Glêlë. The establishment of Mbët Whe Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Mbët Whe Hadfow which required millitary assistance exterminate before the community could finish being built.

Mbët Whe Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mbët Whe Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mbët Whe Hadfow is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. The city's frontieer-style defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Mbët Whe Hadfow is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Mbët Whe Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mbët Whe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mbët Whe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mbët Whe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mbët Whe Hadfow's parks.

Mbët Whe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mbët Whe Hadfow.

Mbët Whe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mbët Whe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mbët Whe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mbët Whe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mbët Whe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mbët Whe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mbët Whe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mbët Whe Hadfow's public wards, blessings, and other arcane systems.

Mbët Whe Hadfow has an Millitary Academy which trains military officers and specilists.

Mbët Whe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Mbët Whe Hadfow's grid is powered by mana accumulators.

Mbët Whe Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mbët Whe Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mbët Whe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mbët Whe Hadfow's natural decorations nor waterways.

Mbët Whe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mbët Whe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mbët Whe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Mbët Whe Hadfow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Mbët Whe Hadfow's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Mbët Whe Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Thoqqua near Mbët Whe Hadfow are known to be quite timid.

Mbët Whe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Truename Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 15
  • Farmers: 25
  • Farm Laborer: 50
  • Hunters: 27
  • Milk Maids: 21
  • Ranchers: 11
  • Ranch Hands: 24
  • Shepherds: 22
    • Farmland: 34985 m2
    • Cattle and Similar Creatures: 2154
    • Poultry: 25851
    • Swine: 1723
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 861

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 19
  • Bookbinders: 10
  • Buckle-makers: 11
  • Cabinetmakers: 21
  • Candlemakers: 31
  • Carpenters: 26
  • Clothmakers: 27
  • Coach and Harness Makers: 9
  • Coopers: 22
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 17
  • Farrier: 52
  • Furriers: 5
  • Glassworkers: 30
  • Gunsmiths: 17
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 22
  • Locksmiths: 8
  • Matchstick makers: 13
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 12
  • Plasterers: 11
  • Pursemakers: 14
  • Roofers: 8
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 15
  • Scabbardmakers: 18
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 27
  • Tailors: 68
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 12
  • Weavers: 26
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 22
  • Chandlers: 20
  • Chicken Butchers: 22
  • Entrepreneurs: 9
  • Fine Clothiers: 22
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 39
  • Spice Merchants: 11
  • Wine-sellers: 16
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 43
  • Barbers: 33
  • Coachmen: 12
  • Cooks: 41
  • Doctors: 18
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 33
  • Healers: 21
  • Housekeepers: 27
  • Housemaids: 41
  • House Stewards: 26
  • Inns: 8
  • Laundry maids: 16
  • Maidservants: 31
  • Nursery Maids: 15
  • Pastrycooks: 28
  • Restaurateur: 31
  • Tavern Keepers: 39

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 16
  • In-Town Couriers: 17
  • Long Haul Couriers: 20
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 21
  • Millers: 19
  • Miners: 18
  • Oilmen and Polishers: 13
  • Postmen: 18
  • Pure Finder: 11
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 33
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 10
  • Alchemist: 13
  • Clerk: 17
  • Dentists: 8
  • Educators: 22
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 9
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 12
  • Civil Clerks: 21
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 17
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 15
  • Militia Officers: 57
  • Monks, Monastic: 24
  • Monks, Civic: 26
  • Historian, Oral: 20
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 17
  • Priests: 39
  • Rangers: 11
  • Rat Catchers: 12
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 30
  • Military Officers: 26

Cottage Industries

  • Brewers: 23
  • Comfort Services: 33
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 27
  • Needleworkers: 29
  • Potters: 14
  • Preserve Makers: 22
  • Quilters: 12
  • Seamsters: 45
  • Spinners: 23
  • Tinker: 9
  • Weaver: 19

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 4
  • Glaziers: 8
  • Inlayers: 8
  • Musicians: 23
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 30
  • Writers: 29

Produce Industries

  • Butter Churners: 29
  • Canners: 28
  • Cheesmakers: 30
  • Ice Merchants: 3
  • Millers: 17
  • Picklers: 14
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 13
  • Tallowmakers: 19

3165 of Mbët Whe Hadfow's population work within a Foundational Occupation.

5108 of Mbët Whe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 344 (4%) are noncontributers.

Points of Interest

Mbët Whe Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. Mbët Whe Hadfow's militia's elite squad is named after .

History